Assignment
brief
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Qualification
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Level 3 Extended Diploma in
Creative Media Production – Games Design
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Unit
number and title
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Unit 74 - Computer Game Story
Development.
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Assessor
name
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Jordan Eastwood
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Date
issued
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04/04/2016
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Hand
in deadline
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22/04/2016
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Assignment
title
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JE1 – Elements of Storytelling
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Purpose of this assignment is to:
·
LO1: Understand
the elements of storytelling for games.
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Scenario
Jump games
have approached you and have asked you to create a informational guide on
storytelling for Video Games, within this they have asked for thorough informative
information showcasing some of these practices and elements used when
creating an imaginative and creative product.
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Task 1 – Forms of Storytelling
Profile
and use an example on how each of these forms has helped create a video game
story:
Text
Theatre
Film
Television
You are aiming to comprehensively
explain forms of storytelling in the games industry with reference to
elucidated examples for each of the media forms. You should be using subject
terminology consistently and correctly.
The
title of this work should be titled Task 1 – Forms
of Storytelling
This
provides evidence for P1, M1, D1
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Task 2 – Storytelling within Genre’s
Profile
and use an example of how each genre uses storytelling and how it
accommodates it’s gameplay type:
You are aiming to
comprehensively explain and profile each genre and how it uses storytelling
to accommodate with its gameplay type; You should be using subject
terminology consistently and correctly.
The title of this work should be
titled Task 2 – Storytelling within Genre’s
This
provides evidence for P1, M1, D1
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Task 3 – Representation.
Produce
an account of stereotypes, charactisations and genders within video game
story’s and use examples of how these help within storytelling, you will have
to use some video games as a support for your theories and explanations
You are aiming to comprehensively explain representations
within video game storys along with video game analysis for elucidated
examples. You should be using subject terminology consistently and correctly.
The title of this
work should be titled Task 3 – Representation
This
provides evidence for P1, M1, D1
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Task 4 – Emotion.
Create
an A4 information document created illustrator and Photoshop showcasing each
of the following emotions and what characters have used them within a video
game story and how that helped the story within the video game:
Happiness
Vengeance
Fear
Anger
Perseverance
Heroism
Valour
Hope
Competitiveness
This
should be a visual document like a comic book page or a magazine page.
You
are aiming to comprehensively explain emotions within video games and how the
affect the story’s with reference to elucidated examples. You should be using
subject terminology consistently and correctly.
The title of this
work should be titled Task 4 – Emotion.
This provides evidence for P1, M1, D1
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Task 5 – Interactive Story and Writing
strategies
Explain
and use elucidated examples on how interactive story elements are used to
help get the player invested and involved within the game’s story, this
should also include what writing strategies they would of used to create
this, do this for the following areas:
Cinematics
(Trailer)
Cut scene
Triggered Event
Player Control
(How player control has helped story telling)
Character
Customisation
You are aiming to comprehensively how
Interactive story elements are used with writing strategies to help explain
and develop a video games story relationship with a player using elucidated
examples. You should be using subject terminology consistently and correctly.
The title of this
work should be titled Task 5 – Interactive Story and Writing Strategies.
This
Provides evidence for: P1, M1, D1
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Evidence checklist
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Task
1 – Blog post showing a visual report on forms of storytelling within media.
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[
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Task 2 – Blog post
showing a profiles and examples of the genre and how they use storytelling
through their gameplay types.
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Task 3 – Blog post
showing on stereotypes and how they push storytelling within video games.
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[
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Task 4 – Blog post
showcasing the emotions and how they evolve the players connection.
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[
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Task 5 – Blog post
showing how interactive elements within video games help players get more
invested and how their writing strategies have helped them plan this.
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[
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Sources
of information
Reference on
Moodle.
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