Cinematics (Trailer)
A cinematic trailer is something that is advertised on tv to promote a game to an audience of a certain age group, the cinematic can be anything from a short animation of the game, to animation to show an outside story which involves the game or actual game footage to show off the game potential to the views.
The trailers show off characters, weapons, and what can be expected in the featured game that has just been shown by the trailer.
Cut scene
The trailers show off characters, weapons, and what can be expected in the featured game that has just been shown by the trailer.
Cut scene
A cut scene is a short clip/ animation that is shown in game mainly these can show up when something happens in the game to do with a quest or mission that you are doing at the moment of the video being shown, or the cut scene could be at the end of something to tell you some additional information to help you understand what you are doing in the game currently.
Triggered Event
Triggered Event
Triggered events is when you don't have control of what is happening the way this happens is if you walk through a door and a cut scene plays for an event.
A good example for this is Blood Borne the Triggered Event is the Fog Gate's this is when you walk through the mist to set off the boss fight, the doors appear only if you die the first time you attempt the boss and die, the first time you enter it sets off a cut scene, after you die the fog gate will appear and will be the trigger to spawn the boss fight, but once the boss is defeated it disappears, this way the event is never triggered again.
Another game that shows an example of a triggered events is Tomb Raider, the way it is shown in the game is when you solve a puzzle or find which object needs to move, and this will either trigger a cut scene a change of a camera angle or speech being spoken by Lara Croft.
Player Control (How player control has helped story telling)
A good example for this is Blood Borne the Triggered Event is the Fog Gate's this is when you walk through the mist to set off the boss fight, the doors appear only if you die the first time you attempt the boss and die, the first time you enter it sets off a cut scene, after you die the fog gate will appear and will be the trigger to spawn the boss fight, but once the boss is defeated it disappears, this way the event is never triggered again.
Another game that shows an example of a triggered events is Tomb Raider, the way it is shown in the game is when you solve a puzzle or find which object needs to move, and this will either trigger a cut scene a change of a camera angle or speech being spoken by Lara Croft.
Player Control (How player control has helped story telling)
Player control is when the player has control over the story and choose different paths to go down to change the story or the event that would be triggered on something the player has done in the game.
A good example of this is in the Bioshock, when you have the chance to pick if you harvest or save the little sisters in the game. by doing so it will change the ending of the game to a different cut scene but you wont know this till you have completed the game, there is 3 possible outcomes in Bioshock's endings from good,bad and then the third being the same cut scene as bad but different dialog and meaning.
Another game for this that can show player control would be InFamous which is a game of choosing the fate of others from being evil or good, to use the power you obtain to save the lives from chaos and monsters or to destroy them and remove them from the suffering and from this you can choose which power you hold and use through out the game, which ever one you decides changes the fate at the end of game with the cut scene being different when you complete the campaign.
Character Customisation
Charcter customisation is becoming a bigger aspect to games now it gives the player a way to show his/hers creativity and gives the character they a playing more personality and shows what they person behind the control feels, a way a character looks defines a player if the character is basic they are less likely to play longer but if a player puts more effort into what they are making they are more likely to play because the will become more attached to there characters and then have certain looks to match what they enjoy.
Call of duty has this now with the Call Of Duty: Black Ops 3 having specific characters to use to show what the player intends to do, with classes to fit a skill set and what the player intends to do in a game, and with this comes ability to choose how you look, if a rare skin is seen it shows a player is committed and is more likely to be better then someone with a basic skin.
A good example of this is in the Bioshock, when you have the chance to pick if you harvest or save the little sisters in the game. by doing so it will change the ending of the game to a different cut scene but you wont know this till you have completed the game, there is 3 possible outcomes in Bioshock's endings from good,bad and then the third being the same cut scene as bad but different dialog and meaning.
Another game for this that can show player control would be InFamous which is a game of choosing the fate of others from being evil or good, to use the power you obtain to save the lives from chaos and monsters or to destroy them and remove them from the suffering and from this you can choose which power you hold and use through out the game, which ever one you decides changes the fate at the end of game with the cut scene being different when you complete the campaign.
Character Customisation
Charcter customisation is becoming a bigger aspect to games now it gives the player a way to show his/hers creativity and gives the character they a playing more personality and shows what they person behind the control feels, a way a character looks defines a player if the character is basic they are less likely to play longer but if a player puts more effort into what they are making they are more likely to play because the will become more attached to there characters and then have certain looks to match what they enjoy.
Call of duty has this now with the Call Of Duty: Black Ops 3 having specific characters to use to show what the player intends to do, with classes to fit a skill set and what the player intends to do in a game, and with this comes ability to choose how you look, if a rare skin is seen it shows a player is committed and is more likely to be better then someone with a basic skin.